THE ADVENTURES OF

THE THREE

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Ahh, a good choice. This upstart group of adventurers calls The Floating City home and is destined for greatness. Originally a group of three, they have expanded to include seven brave adventurers. For some reason, they have kept the antiquated name.

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A Note from the Jericho:  Out of character, this group of players make up the first online game. We have been playing by email weekdays for about the last two years. Recently we converted to a message board game located at this site.  Their story is too large to fit onto one page and thus has been divided into the sections below. Check this page often, and watch Message Board 1 as their story continues to unfold. Updates to this page should occur about once a month.

1.  A Wizard's Fate: 1-10

2.  AWizard's Fate: 11-30

3.  A Wizard's Fate:  31-50

4.  A Wizard's Fate 51-80

5.  A Wizard's Fate 81-111

6.  The End of the First Adventure Turns 1-4 and The Beginning of the Next Turns 1-5

7.  Into the Big Float Turns 1-10

8.  Into the Big Float Turns 11-15 and The Big Bar Fight Turns 1-6

9.  The Great Sight Seeing Tour Turns 1-11

10. The Palace of Lavation Turns 1-8 and The Blight Witches Turns 1-10

11. The Blight Witches Turns 11-20

12. The Blight Witches Turns 21-29

13. The Necromancer's Stones Turns 1-11

14. The Necromancer's Stones Turns 12-25

15. The Necromancer's Stones Turns 26-45

16. The Necromancer's Stones Turns 46-60

17. The Necromancer's Stones Turns 61-68

18. The Necromancer's Stones Turns 69-80

19. Plans Within Plans Turns 1-7

20. Plans Within Plans Turns 8-17

21. Plans Within Plans Part 3

22. Plans Within Plans Part 4

23. Plans Within Plans Part 5

24. The Vacation? Part 1

25. The Vacation? Part 2

26. The Vacation? Part 3

27. The Vacation? Part 4

28. The Vacation? Part 5

29. The Vacation? Part 6

30. Becoming Dragons Part 1

31. Becoming Dragons Part 2

32. Becoming Dragons Part 3

33. Becoming Dragons Part 4

34. Becoming Dragons Part 5

36. Becoming Dragons Part 6